LAB/05 — INVENTORY

Electric Furnace

ElectricFurnace turns a vanilla large furnace into an Electric Furnace that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the furnace, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the furnace falls back to burning wood until power is restored. Get one by upgrading an existing furnace with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricfurnace.use lets you hit with a hammer to upgrade a normal furnace. electricfurnace.craft lets you use /efcraft. ADMIN USE ONLY, places the furnace wherever you're looking, do not give this to regular players. electricfurnace.admin bypasses cost/limits with config, unlocks /efmove and /effix Getting one /efcraft — pays the configured cost and places an Electric Furnace in front of you, wherever you're currently looking. ADMIN USE ONLY! Use hammer hit a normal Large furnace the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Furnaces per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands (admin) /efcraft Admin only. Crafts and places an Electric Furnace wherever you're looking, for the configured cost. /efmove <x> <y> <z> Admin only. Look at an Electric Furnace to reposition its IO node, the new offset is saved as the default going forward. /effix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked furnaces, and can optionally clean up leftover orphan nodes.
Price
$7.49
Version
v1.0.0

ElectricFurnace turns a vanilla large furnace into an Electric Furnace that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the furnace, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the furnace falls back to burning wood until power is restored. Get one by upgrading an existing furnace with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricfurnace.use lets you hit with a hammer to upgrade a normal furnace. electricfurnace.craft lets you use /efcraft. ADMIN USE ONLY, places the furnace wherever you're looking, do not give this to regular players. electricfurnace.admin bypasses cost/limits with config, unlocks /efmove and /effix Getting one /efcraft — pays the configured cost and places an Electric Furnace in front of you, wherever you're currently looking. ADMIN USE ONLY! Use hammer hit a normal Large furnace the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Furnaces per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands (admin) /efcraft Admin only. Crafts and places an Electric Furnace wherever you're looking, for the configured cost. /efmove <x> <y> <z> Admin only. Look at an Electric Furnace to reposition its IO node, the new offset is saved as the default going forward. /effix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked furnaces, and can optionally clean up leftover orphan nodes.

Electric Furnace screenshot 1