LAB/05 — INVENTORY

Electric Refinery

ElectricRefinery turns a vanilla small oil refinery into an Electric Refinery that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the refinery, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the refinery falls back to burning wood until power is restored. Get one by upgrading an existing refinery with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricrefinery.use lets you hit with a hammer to upgrade a normal refinery. electricrefinery.craft lets you use. /ercraft. ADMIN USE ONLY, places the refinery wherever you're looking, do not give this to regular players. electricrefinery.admin bypasses cost/limits with config, unlocks /ermove and /erfix Getting one /ercraft — pays the configured cost and places an Electric Refinery in front of you, wherever you're currently looking. ADMIN USE ONLY! Hammer hit a normal refinery the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Refineries per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands admin /ercraft Admin only. Crafts and places an Electric Refinery wherever you're looking, for the configured cost. /ermove <x> <y> <z> [yaw] Admin only. Look at an Electric Refinery to reposition its IO node, the new offset is saved as the default going forward. /erfix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked refineries, and can optionally clean up leftover orphan nodes.
Price
£7.49
Version
v1.0.0

ElectricRefinery turns a vanilla small oil refinery into an Electric Refinery that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the refinery, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the refinery falls back to burning wood until power is restored. Get one by upgrading an existing refinery with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricrefinery.use lets you hit with a hammer to upgrade a normal refinery. electricrefinery.craft lets you use. /ercraft. ADMIN USE ONLY, places the refinery wherever you're looking, do not give this to regular players. electricrefinery.admin bypasses cost/limits with config, unlocks /ermove and /erfix Getting one /ercraft — pays the configured cost and places an Electric Refinery in front of you, wherever you're currently looking. ADMIN USE ONLY! Hammer hit a normal refinery the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Refineries per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands admin /ercraft Admin only. Crafts and places an Electric Refinery wherever you're looking, for the configured cost. /ermove <x> <y> <z> [yaw] Admin only. Look at an Electric Refinery to reposition its IO node, the new offset is saved as the default going forward. /erfix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked refineries, and can optionally clean up leftover orphan nodes.

Electric Refinery screenshot 1